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NamedResources tutorial - Rubygame

NamedResources tutorial


Warning: preg_match(): Compilation failed: group name must start with a non-digit at offset 8 in /home/jacius/rubygame/w/includes/MagicWord.php on line 722
From Rubygame

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(New tutorial, with info about autoloading Surfaces, Sounds, and Music)
(A Warning About Caching: Rephrased for clarity)
Line 30: Line 30:
When a resource is loaded via {{code|[]}} (e.g. {{code|Surface["player.png"]}}), that resource is cached. That means the next time you do {{code|Surface["player.png"]}}, it will return the same exact object as it did the first time. This is usually good, because it means that the file does not have to be loaded again every time it is used.
When a resource is loaded via {{code|[]}} (e.g. {{code|Surface["player.png"]}}), that resource is cached. That means the next time you do {{code|Surface["player.png"]}}, it will return the same exact object as it did the first time. This is usually good, because it means that the file does not have to be loaded again every time it is used.
-
But that also means that if you modify that object, it will affect everywhere that it is used. For example:
+
That also means that if you modify that object, the change will affect the object everywhere it is used, which can cause bugs if you aren't expecting it. For example:
<source lang="ruby">
<source lang="ruby">

Revision as of 06:56, 28 October 2009

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