- Ant Frenzy
- Free Radicals
- A Tiny World
Ant Frenzy was the most fun for me. It's a simple concept, and not the most original, but the controls work well, and the challenge increases at a good rate. I was never bored while playing it. I liked how you can change your ant's speed, but you aren't allowed to stop completely -- you have to keep moving, and that keeps it exciting. What I felt it was missing most was sound and music, but that didn't cripple it. The title screen could also use a brief overview of the game (for people too lazy to read), and perhaps make the green peas into purple-red berries so they visually stand out better.
Free Radicals was an interesting concept, and looked, felt, and sounded fairly polished. But, a lot of the gameplay felt like waiting. Waiting for the next electron to come around, or worse, if you miss a shot, waiting until the timer runs out so you can try again. The game could
really use a "restart level" button. It also had a nasty crash on level 3 that was only fixed after the contest ended.
A Tiny World was amusing, and pretty entertaining for the first two levels. The action is nice and smooth, probably because you used Gosu (traitor!! ... j/k

) But, I found it not very challenging, and the later levels became dull -- I'd just stomp all the people first (if I tried to do some buildings, the people would get me) and then stomp the building, which felt like a chore. More variety would be nice, both in the objects (maybe some cars?) and the way you destroy them (maybe have the people splat against the buildings when they're kicked, or have buildings fall over like dominos and squish the people on the ground). Also, a more original name.

Mite Makes Right was an interesting interpretation of the theme, but I found it mostly unplayable because the game movement speed was erratic. It would move very slow most of the time (even though it showed I was getting 1400+ fps), but would temporarily speed up a bit if I stuck out my mite's tongue. I think I was able to get an idea of the gameplay, but for some reason it wouldn't let me move on to level 2.
All in all, it was a fun competition, and I'm glad to see plenty of variety in the theme interpretation and gameplay. Kudos, all.