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Event-Driven Rubygame

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Event-Driven Rubygame

Postby cavygalaxy » Sat Feb 05, 2011 11:33 pm

I've used Game Maker and it has an event-driven paradigm. This means it does something when it is called. How can I get the same effect with Ruby/Rubygame rather than it just run once and kill the program?
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Re: Event-Driven Rubygame

Postby nkoehring » Sun Mar 06, 2011 3:27 pm

You can use Events in RubyGame so you can build your application fully event driven if you want. Just build your event handlers accordingly.
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