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Tutorial Topic Requests

PostPosted: Sat Mar 21, 2009 11:50 pm
by jacius
I'm considering about writing some guides/tutorials about specific aspects or features of Rubygame, to help people understand how best to use them.

To help me get an idea of what topics I should write about, I'd like to know which topics you'd most like a guide for. In other words, which topics would you benefit most from, either clearing up confusion or improving your skills? You can vote for multiple topics.

Re: Tutorial Topic Requests

PostPosted: Sun Mar 22, 2009 5:28 am
by kiba
I want to learn about 2D physics from stratch. (Handling vectors, determine acceleration and angle..etc)

Re: Tutorial Topic Requests

PostPosted: Fri Apr 10, 2009 10:51 pm
by nlr
i'd be interested in some collision detection/resolution demo as well.

Re: Tutorial Topic Requests

PostPosted: Mon Apr 13, 2009 6:11 pm
by shevegen
I am the guy who commented that everything should be very simple, like simple widget creation and building from that point (and making it "better" or "smarter")

Re: Tutorial Topic Requests

PostPosted: Mon Apr 13, 2009 10:22 pm
by kiba
shevegen wrote:I am the guy who commented that everything should be very simple, like simple widget creation and building from that point (and making it "better" or "smarter")


I don't want rubygame to go too high of a level. Rubygame should stay at level it current is. If rubygame goes up too high, it will displace all the libraries and framework that has been building upon rubygame. Rubygame's job is to provide a pretty nice API to SDL and be reasonably efficent about it.

Re: Tutorial Topic Requests

PostPosted: Tue Aug 04, 2009 11:22 pm
by christyw744
I would like to learn more about optimizating and this is subject that I would love to learn more in.

Re: Tutorial Topic Requests

PostPosted: Tue Sep 15, 2009 4:34 pm
by ayqazi
Getting started with Chipmunk and Rubygame! I can't find any information, and have conceded that I will have to read the extension sources.

Re: Tutorial Topic Requests

PostPosted: Thu Mar 11, 2010 8:50 pm
by HOMER-16
I know next to nothing about rubygame so input handling as well as the surface one would definately help... ALOT! :lol:

Also,

shevegen wrote:I am the guy who commented that everything should be very simple, like simple widget creation and building from that point (and making it "better" or "smarter")


I agree that this would be a very effective way to learn.