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Rubygame Forums 2011-07-23T20:50:27+00:00 2011-07-23T20:50:27+00:00 <![CDATA[Rubygame (General) • Re: Forums will be achived 2011-07-23]]> Statistics: Posted by jacius — Sat Jul 23, 2011 8:50 pm

2011-07-17T16:30:34+00:00 <![CDATA[Rubygame (General) • Re: Forums will be achived 2011-07-23]]> Update: I have set up a new Rubygame discussion group to replace the forums and old mailing lists. It’s hosted on Google Groups, so you can treat it as either a forum or a mailing list, whichever you prefer.

Thanks to Roger Ostrander for volunteering to manage the mailing list. If anyone else would like to help out with that, you can still contact me at

Statistics: Posted by jacius — Sun Jul 17, 2011 4:30 pm

2011-07-16T02:35:27+00:00 <![CDATA[Rubygame (General) • Forums will be achived 2011-07-23]]>
These forums will be archived beginning next Saturday, 2011-07-23. See the recent post on the blog, "The New", for information about why the forums are being archived.

The archival process will take place in two steps:

  1. The forums will be made read-only on 2011-07-23. No new posts will be allowed on or after that date. The forum database will be backed up and preserved offline.
  2. Some time after 2011-07-23, the forums software (phpBB) will be taken offline. Posts that are of lasting value (as judged by me) to the Rubygame community will be preserved on the web site for posterity. Other posts will no longer be available online.
The following alternatives are available to replace some of the uses of the forums:

After the forums close, there will no longer be any non-realtime discussion/support venue for Rubygame. But, I will create a new mailing list for that, if at least one person volunteers to moderate the list and deal with spam. If you are willing to do that, contact me at

Statistics: Posted by jacius — Sat Jul 16, 2011 2:35 am

2011-05-10T15:30:11+00:00 <![CDATA[Rubygame (General) • Re: Introductions (Say hello!)]]>
My name is Zach Aysan (@zachaysan github/twitter/etc). My parents met at IBM so I've coded since I was 6 on ugly QBASIC and other MS languages. Did professional development from 14 to 17 at a company doing work for various clandestine intelligence agencies and telcoms. Got fed up with the horrible languages I had to use (pre-.NET ASP, pre-JQuery JS) and went off to study structural engineering at Waterloo. Graduated and practiced for a short while, but I was continually drawn back to coding.

Found Ruby, fell in love. Mostly use it as a data mining scripting language, but I whip up a rails/sinatra projects too. Found Ruby game while browsing StackOverflow (I'm a helpful hacker when I can be) and I've committed to building an open source (but not free as in beer, I plan to sell it for $1 to $3 dollars on steam) awesome indie game with Rubygame.

I'm a regular at Hacker News where I'm known as "3pt14159".

I'm here to learn about the devils in the details with Rubygame and to help out patching it where it needs patching. ;)

Statistics: Posted by zachaysan — Tue May 10, 2011 3:30 pm

2011-03-24T04:07:27+00:00 <![CDATA[Rubygame (General) • Re: A Rubygame Tutorial]]>
Rukiri wrote:
Very nice tutorial on getting started with ruby game programming.

Thanks! :D

Statistics: Posted by tyler — Thu Mar 24, 2011 4:07 am

2011-03-23T04:48:43+00:00 <![CDATA[Rubygame (General) • Re: A Rubygame Tutorial]]> Statistics: Posted by Rukiri — Wed Mar 23, 2011 4:48 am

2011-03-22T20:33:18+00:00 <![CDATA[Rubygame (General) • 2.5D (Mode 7)]]>
It was used heavily during the snes/genesis era and well just curious if ruby game is capable of it?

Statistics: Posted by Rukiri — Tue Mar 22, 2011 8:33 pm

2011-03-06T16:21:47+00:00 <![CDATA[Rubygame (General) • Re: Introductions (Say hello!)]]>
my name is Norman. I'm a developer based in Germany. I started programming around 1995 (I was 10yo) with some BASIC on a good old Commodore 64. Today I am mostly in dynamic languages like Python and Ruby. I'm also a professional RubyOnRails developer and already had fun with like anything except Lisp :D

Additionally I am a open source fan and contributor and started with Rubygame to get some more practice with Ruby outside Rails. My first project is a nifty little TowerDefence game.

Statistics: Posted by nkoehring — Sun Mar 06, 2011 4:21 pm

2011-02-28T13:48:23+00:00 <![CDATA[Rubygame (General) • Re: Capabilities, Distribution and Performance?]]>
Rubygame is basically a(n advanced) layer on top of the SDL library which is known to be fast enough to handle approximatively any kind of 2D game you want to make :)

I think you can compile your applications into native binaries using OCRA. Allthough, I haven't tried it myself yet.
I don't know much about JRuby though.

Ruby is quite a slow language. Fortunately, Ruby 1.9 brought a lot of performance improvements and the underlying libraries such as SDL are written in C, so I don't think performance will be a problem, assuming you don't plan to have thousands of sprites on screen.

Statistics: Posted by sgrevan — Mon Feb 28, 2011 1:48 pm

2011-02-27T02:42:22+00:00 <![CDATA[Rubygame (General) • Re: Introductions (Say hello!)]]>
I'm Michael van Rooijen ( @meskyanichi ) and I'm usually busy with either Ruby on Rails projects, or open source projects ( in pure Ruby ). Recently I've been thinking of developing a game and after doing some research, it led me to Rubygame.

I'm hoping to be able to develop some games, similar to the older games on the NES/SNES, particularly in the adventure/rpg genre. Think of games like Final Fantasy 1 through 6 and practically all Zelda NES, SNES and Gameboy games.

Looking forward to experiment with this and see where it leads!

Statistics: Posted by meskyanichi — Sun Feb 27, 2011 2:42 am