Rubygame 2.6.1 & Ruby-SDL-FFI 0.2 released
| Published: | Filed under: Announcements, Ruby-SDL-FFI
Bug fix releases of Rubygame and Ruby-SDL-FFI are now available.
Rubygame 2.6.1 changes:
- Fixed:
Rubygame::Mixer.open_audiowas using a different default audio format than it did in 2.5.3, which caused an error on Mac. (Note:Rubygame::Mixer.open_audiois deprecated, but kept for backwards compatibility. UseRubygame.open_audioinstead.) - Fixed: Rubygame no longer tries to load audio features if SDL_mixer is not available. Trying to load them would cause an error, and didn't match the old behavior.
Ruby-SDL-FFI 0.2 changes:
- The values of
SDL::AUDIO_U16SYSandSDL::AUDIO_S16SYSare now correct on both big-endian and little-endian systems. SDL::Gfx::arcRGBAis now considered optional (as it should have been in version 0.1). Loading will continue even if it is not available, such as when using older versions of SDL_gfx.- The minimum supported version of SDL_gfx is now 2.0.13. It was 2.0.17 before.
SDL::Gfx::rotozoomSurfaceXYandSDL::Gfx::rotozoomSurfaceSizeXYare no longer considered optional, because they are available in all supported versions of SDL_gfx (2.0.13 and higher).
Updated gems are available from Rubyforge and Gemcutter (install with gem install rubygame), and source packages are available at Rubyforge.
Enjoy!
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