NamedResource complete
| Published: | Filed under: Development
I've been working in my spare moments on designing and implementing the NamedResource class. It's now pretty much complete, and I'm quite happy with the result. In addition to using it for Music, Sound, and Surface, it's also a useful mixin for other things. Here's a snippet from the docs, to give you a taste of how nice it is:
Here's an example of how you could use this for a class which loads maps from a file:
class Map include Rubygame::NamedResource Map.autoload_dirs = [ File.join("maps","world_1"), File.join("maps","custom") ] def autoload( filename ) # Searches autoload_dirs for the file path = find_file( filename ) if( path ) return load_map( path ) else return nil end end def load_map( path ) # Your code to do the real loading, then return # the created instance of Map class. # ... return map_instance end endHere's an example of how you could then use the Map class:
map = Map["level_1.map"] if( map ) start_playing( map ) else raise "Oops! The map file for Level 1 doesn't exist!" end
NamedResource will be shipped in Rubygame 2.3. Now I just need to include it in Sound, Music, and Surface classes. Woohoo!
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