Rubygame 3: Days 25 & 26
| Published: | Filed under: Development
Nothing to report for yesterday, Day 25.
Today, I chipped away at various different parts of Rubygame, trying to make a running demo program to make sure all this code actually runs.
I actually did manage to get something thrown together, based on the infamous panda demo. It doesn't look like much in a still screenshot, and it only looks marginally more impressive in motion, but here you go:
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The panda is a physical sprite with a circle bounding shape. It falls from a short distance up and rolls along the black lines. The red box is just a background image at the moment, but it would be easy enough to make it a wall too.
Using the sprite system has, of course, given me a better idea of what areas need work to make it nice and easy to use.
Work continues tomorrow.
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